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1. Its so crazy it might just work!! (solving the 0.0 supercap problem) - in Player Features and Ideas Discussion [original thread]
Won't say much about this subject since it is really touchy but I do feel that a certain item needs to be brought up to some of the extremely negative naysayers: which targets faster? BS to Super or Super to BS. Maybe I'm just not "experienced" w...
- by Gnean Tyrova - at 2011.08.06 17:03:00
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2. [Request] Bring back the old turret icons - in Assembly Hall [original thread]
Supported.
- by Gnean Tyrova - at 2011.08.06 00:19:00
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3. [Proposal]Bring back the old item icon in next patch - in Assembly Hall [original thread]
I agree wholeheartedly.
- by Gnean Tyrova - at 2011.07.05 15:13:00
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4. The New Turret Icons are Terrible - in EVE General Discussion [original thread]
Edited by: Gnean Tyrova on 26/06/2011 14:30:43 x Bring back the old icons please. Possibly even the old graphics, but I will admit the new guns are alot more interesting. Regardless, the old icons need to be back ( or I'll start trying to us...
- by Gnean Tyrova - at 2011.06.26 14:30:00
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5. CONCORD and Incursions - in Player Features and Ideas Discussion [original thread]
I have never done any of the lowsec incursions but to my limited knowledge on the matter, the constellation control of them moves very slowly. Furthermore, since it is low-sec the number of gate-camps that occur in those constellations are probabl...
- by Gnean Tyrova - at 2011.06.04 18:44:00
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6. an idea for the revamp of mining - in Player Features and Ideas Discussion [original thread]
As others have said "some good ideas, and some bad ideas" in this thread. Personally, I being able to afk-mining as it is sometimes enough of a break from anything else I may be working on to keep me working efficiently. If it were more efficient...
- by Gnean Tyrova - at 2011.06.03 19:26:00
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7. New Structure - in Player Features and Ideas Discussion [original thread]
+1 The major concern/aspect that would need to be included though would be a total loss of modules/salvage from destroyed ships. Essentially, this is strictly PvP for the sake of wanting to blow up one more ship. They could always include some f...
- by Gnean Tyrova - at 2011.06.01 00:22:00
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8. Dead Space Expansion - Subterfuge, Pirating, and More! - in Player Features and Ideas Discussion [original thread]
+1 Can't see any glaringly obvious flaws atm. And yes, variety on the battle-field is good. ( after all, the only reasons why computers can beat humans now at chess is because there is a seriously finite number of combination of moves and counte...
- by Gnean Tyrova - at 2011.04.06 01:53:00
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9. The mother of all PI expansions - in Player Features and Ideas Discussion [original thread]
A lot of good ideas here, but there are a few issues that do need to be brought up with respect to role-playing ( including ship-crews ). To be honest, I really don't care either way whether people want ship crews or not: the general concept of E...
- by Gnean Tyrova - at 2011.04.06 01:34:00
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10. Surpressing Fire - in Player Features and Ideas Discussion [original thread]
Always an interesting idea. Personally like what Arban has suggested. The only downside would be determining when these factors really take affect ( so as to not completely cripple small gangs ). So some sort of dps counter system then maybe? Per...
- by Gnean Tyrova - at 2011.03.05 16:18:00
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11. Bounty Hunting Fix - in Player Features and Ideas Discussion [original thread]
+1 For the most part sounds like a unique/new take on bounty hunting. As an added comment with regards to the problem of not being able to find the target: I thought thats what the locator agents were supposed to do/help do ( haven't had much lu...
- by Gnean Tyrova - at 2011.02.18 03:17:00
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12. Velator, Reaper, Impairor and Ibis - in Player Features and Ideas Discussion [original thread]
+1
- by Gnean Tyrova - at 2011.02.16 04:17:00
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13. Passive targeting - Covert ops - in Player Features and Ideas Discussion [original thread]
+1 I like. Covert ops frigs are scouts and tbh, while being on the same grid as the enemy and knowing their ship types is great and all, being able to better coordinate your attack would definitely be a plus and would be inline with the concept o...
- by Gnean Tyrova - at 2011.02.16 03:52:00
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14. Docking beacon - in Player Features and Ideas Discussion [original thread]
Like both aspects of the OP. Movies would be abit tricky though with regards to syncing but the beacon does have some interesting pros and cons which are fairly easy to see ( ie: minor gank protection ability on undock if I read rightly ) and coul...
- by Gnean Tyrova - at 2011.01.22 19:29:00
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15. PI - things to fix/tweak after the update - in Player Features and Ideas Discussion [original thread]
Edited by: Gnean Tyrova on 22/01/2011 18:42:48 With regards to the OP: I dont see how changing the pg requirements for ECUs will make silos/launchpads any more efficient or different. After all, it would just mean you could fit more launchpa...
- by Gnean Tyrova - at 2011.01.22 18:41:00
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16. New pos removal -> nanite Detinator - in Player Features and Ideas Discussion [original thread]
Think I saw this in another psot but it seems like it'd be a good balance: what if the nanite probe only removes the shields of said POS? From my brief examination of large POS stats, they all have massive amounts of shielding ( which is likely th...
- by Gnean Tyrova - at 2011.01.02 01:33:00
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17. Dark, so Dark - in Player Features and Ideas Discussion [original thread]
Like this idea. To counter the stargate argument: some supernovas do not completely eradicate the star ( had to look it up but allegedly, a neutron star may be formed from a supernova ) so there would still be a sizeable gravity well. The lack o...
- by Gnean Tyrova - at 2010.12.28 05:16:00
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18. --------Wreakage R Us Recruitment------------ - in Alliance and Corporation Recruitment Center [original thread]
Courtesy bump.
- by Gnean Tyrova - at 2010.10.28 18:43:00
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19. DYNAMIC station models? - in Player Features and Ideas Discussion [original thread]
/signed Even considering moduled stations, one would still require multiple drawings/concept arts/digital creations. As mentioned two posts above, this can be corrected by the number of artists that exist Depending on how the "Ship Creation Co...
- by Gnean Tyrova - at 2010.09.24 22:49:00
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20. Making hacking meaningful - in Player Features and Ideas Discussion [original thread]
Not a bad thought really. If players were allowed to randomly deactivate one mod in either hi-, mid-, or low-slots per success ( ie: the player chooses beforehand, with a script perhaps, to deactivate a module in on of the 3 areas ) then I could s...
- by Gnean Tyrova - at 2010.09.24 22:18:00
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